gl_Ortho?
Anyone know where I can get more information on gl_Ortho? For more information you can look at my, "Community Assitance," post. Thank you!
-StaticEdge
The Immersion Project
http://staticedge0.tripod.com
-StaticEdgeThe Immersion Project
No underscore in glOrtho.
Buy the Red (and possibly the Blue) OpenGL manuals.
Or STFW.
[Questions (STFW) | GDNet Start Here | GDNet Search | Forum FAQ | Google | Asking Smart Questions ]
[Docs (RTFM) | MSDN | SGI''s STL | OpenGL | File formats]
[C++ Must Haves (RTFS) | MinGW | Boost | Loki | FLTK | SDL ]
Stolen from Magmai Kai Holmlor, who held it from Oluseyi, who was inspired by Kylotan...
Buy the Red (and possibly the Blue) OpenGL manuals.
Or STFW.
[Questions (STFW) | GDNet Start Here | GDNet Search | Forum FAQ | Google | Asking Smart Questions ]
[Docs (RTFM) | MSDN | SGI''s STL | OpenGL | File formats]
[C++ Must Haves (RTFS) | MinGW | Boost | Loki | FLTK | SDL ]
Stolen from Magmai Kai Holmlor, who held it from Oluseyi, who was inspired by Kylotan...
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
you have links to online red and blue book at nehe''s main page.
(but I agree with STFW)
There are more worlds than the one that you hold in your hand...
(but I agree with STFW)
There are more worlds than the one that you hold in your hand...
You should never let your fears become the boundaries of your dreams.
Sorry, I wasn''t finding anything b/c I was searching for gl_Ortho. I read some where that gluLookAt() is better? Any comments on that?
-StaticEdge
The Immersion Project
http://staticedge0.tripod.com
-StaticEdge
The Immersion Project
http://staticedge0.tripod.com
-StaticEdgeThe Immersion Project
quote:
Original post by StaticEdge
I read some where that gluLookAt() is better? Any comments on that?
They do two different things.

Don''t count on all my information being COMPLETELY right because i''ve only been programming opengl for a couple months but I think I have the general idea.
glOrtho is used to set the viewing mode to orthopedic (spelling?) instead of perspective. Orthopedic is basically 2d, while perspective is 3d. gluLookAt() is a function that sets the direction the camera is pointing, and is only for use with the perspective mode, since the camera can''t really do to much in 2d mode.
But yeah, you really need to buy a book. I don''t have the red or blue books but I do have opengl game programming which I can say is very good indeed.
glOrtho is used to set the viewing mode to orthopedic (spelling?) instead of perspective. Orthopedic is basically 2d, while perspective is 3d. gluLookAt() is a function that sets the direction the camera is pointing, and is only for use with the perspective mode, since the camera can''t really do to much in 2d mode.
But yeah, you really need to buy a book. I don''t have the red or blue books but I do have opengl game programming which I can say is very good indeed.
quote:
Original post by NerdJNerdBird
... orthopedic (spelling?)...
Err, it's Orthographic .
From the dictionary:
quote:
orthopaedics n.pl. (treated as sing.) (US -pedics) branch of medicine dealing with the correction of diseased, deformed, or injured bones or muscles.
orthopaedic adj. orthopaedist n. [Greek pais paid- child]
John B
[edited by - JohnBSmall on April 14, 2002 5:46:04 PM]
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
quote:
Original post by JohnBSmall
orthopaedics n.pl. (treated as sing.) (US -pedics) branch of medicine dealing with the correction of diseased, deformed, or injured bones or muscles.
orthopaedic adj. orthopaedist n. [Greek pais paid- child]
Who knows, maybe Orthopedic transformations help when you are doing bone-based animations...
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
quote:
Original post by Fruny
Who knows, maybe Orthopedic transformations help when you are doing bone-based animations...
LOL

Just incase:
NerdJNerdBird : Please don''t think that we''re atacking you. Everyone makes mistakes (if I had a penny for every mistake I''ve made, then I''d be rich), it''s just that this particular mistake was hilarious.
John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement