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It blowed up!

Started by April 10, 2002 07:34 PM
12 comments, last by BradDaBug 22 years, 9 months ago
Check if you had any SDL calls that might have grabbed
the system, keyboard, or the pointer. Any grabs might
have made things look like it froze.

SDL behaves differently on Windows as it does on
UNIX. So you need to port things at small steps
in your development, that way you know which changes
caused problems. Since you ported it over after
the code became enourmous, the problems are going
to be harder to track down.

My best advice is to put run time options to
eliminate certain SDL calls that are just for
advanced affects, sometimes blending can crash
Windows if its enabled (not GL_BLEND but blending
in general at the hardware level, ie driver
problem).
Tara Milana - WP Entertainmenthttp://wolfpack.twu.net/Comp graphics artist and programmer.
Did you run the game logged in as root? If so, then that is likely the problem.
Shinryuu64Solenoid Software Interactivehttp://solenoid.50megs.comshinryu64@kiss-my.as
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Upon further investigation I discovered a bug in my game that would also crash in Windows. Dangling pointers or something like that.

Anyways, since I wasn''t running in any kind of debug mode in Linux, when it crashed, it crashed real good.

I still can''t get my linux partition fixed. I guess I''ll just have to reformat it and start over. I hate that. Getting those NVidia drivers to work is a pain.
I like the DARK layout!
quote: Original post by BradDaBug
I still can''t get my linux partition fixed. I guess I''ll just have to reformat it and start over.

I highly doubt you messed up your partition enough to have to do that. I''m sure there''s a way to repair it with fsck (not having seen the exact errors, and not knowing anything about your HDD, I can''t say anything for certain though). I''ve messed up my HDD really bad (how do you think I know about doing fsck in maintenance mode? ), but I''ve never had to reformat to fix it.
quote: Original post by BradDaBug
Getting those NVidia drivers to work is a pain.

I found them remarkably simple to get working as long as your kernel installation has no dangling object files (things that were compiled in, but the module was manually/accidentally removed, like the 2.4.5 kernel that comes with Slackware 8.0). In that case a kernel recompile fixes everything (and it''s something I''ve learned to do even when it isn''t nescessary, since it''s fun ).

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