Violence!!
I was just thinking, does a game have to involve death to be interesting. I personally don''t care about morals or anything out there, what I am really asking is, is there a market out there (a large market, worth writing a game for) for games that were more intellectual sort of.
I realise that the vast majority of gamers is male and mostly in the teens to late twenties age, but is violence the only way to get to those gamers?
Some ideas would just go out the window i suppose, like a strategy game that wasnt in some way related to war, but something like an RPG without any hack and slash.
Some games have done this, admittedly, like thief, the sim games, numerous adventure games, but I was just wondering if anyone else thought that is is not necessary? Quite honestly, I have no ideas on what would be a nonviolent game that would be interesting, other than politics (Balance of Power was another great one).
So what you are asking is, isn''t it possible to make successful games that don''t involve violent conflict but instead concentrate on other things?
If so, then the answer is Yes.
Since there are a number of games like that, obviously someone else has thought that it was possible.
Have you played Insaniquarium by Flying Bear? That is for some reason the most addictive game! It involved death, but not all bloody and such. The fish just disappear.
Anyway, there are a number of games where death and armed conflict are not the central aspects. There can be many more.
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(Gorgeous graphics)+(beautiful sound effects)+(symphonic music)+(no gameplay) != Good game
If so, then the answer is Yes.
Since there are a number of games like that, obviously someone else has thought that it was possible.
Have you played Insaniquarium by Flying Bear? That is for some reason the most addictive game! It involved death, but not all bloody and such. The fish just disappear.
Anyway, there are a number of games where death and armed conflict are not the central aspects. There can be many more.
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(Gorgeous graphics)+(beautiful sound effects)+(symphonic music)+(no gameplay) != Good game
-------------------------GBGames' Blog: An Indie Game Developer's Somewhat Interesting ThoughtsStaff Reviewer for Game Tunnel
April 05, 2002 01:41 AM
So you''re talking about ''physical'' violence, I guess. I think, violence can occurr in a much more subtle way in, for example, politics, too.
Hint:
Vroom....vroom...VROOM!!!!
Unless you don''t have race cars explode into a mangled mess of metal and human parts, you got a non-violent game right there.
_____________________________________________________
ICQ #: 149510932
Google - OpenGL - DirectX - Windows Guide Network - MSDN - Symantec Virus Info
"Imagination is more important than knowledge." - Albert Einstein
Vroom....vroom...VROOM!!!!
Unless you don''t have race cars explode into a mangled mess of metal and human parts, you got a non-violent game right there.
_____________________________________________________
ICQ #: 149510932
Google - OpenGL - DirectX - Windows Guide Network - MSDN - Symantec Virus Info
"Imagination is more important than knowledge." - Albert Einstein
Most of the top successful games do not have volience, i''m sure you can get some ideas.
SIMS
Rollercoaster Tycoon
Tycoon games in general.
Sports games (Tiger Woods etc.. etc..)
Extreme Sports (TONY HAWK''S PRO SKATER)
Racing Games (Gran Turismo)
Puzzles (Tetris)
Card Games (Poker, Hearts etc.)
and the list goes on and on..
SIMS
Rollercoaster Tycoon
Tycoon games in general.
Sports games (Tiger Woods etc.. etc..)
Extreme Sports (TONY HAWK''S PRO SKATER)
Racing Games (Gran Turismo)
Puzzles (Tetris)
Card Games (Poker, Hearts etc.)
and the list goes on and on..
Lance(rsnail) Developer and Artist.Rocketsnail Games - Small Bursts of Imagingation.http://www.rocketsnail.com/
What constitutes violence?
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
What?!?! No violence and death?
What fun would that be, not being able to permanently destroy your enemies (or for the next 15 minutes to 7 days in current MMOGs)?
What fun would that be, not being able to permanently destroy your enemies (or for the next 15 minutes to 7 days in current MMOGs)?
Well, you have the japenese Typing games and dating simulations. But, they''d be the type to test your sanity, rather than provide hours of entertainment. Theres also comedy adventure puzzle games (provided you work around slapstick), but thats just the nostalgist in me wanting more Space Quest.
-> Will Bubel
-> Machine wash cold, tumble dry.
-> Will Bubel
-> Machine wash cold, tumble dry.
william bubel
You know, the reason so many video games have violence I think is because it''s the most easy for making stories, and creating goals, and challenges. I mean what would Duke Nukem be if all the pig like things just said, "Oh, terribly sorry, would you like to walk through here? I was just out doing some shopping."
It''s easy. Don''t get me wrong, there''s nothing wrong with violence I think! =D (I''m making a Macabre Tic Tac Toe game! =D)
-=Lohrno
It''s easy. Don''t get me wrong, there''s nothing wrong with violence I think! =D (I''m making a Macabre Tic Tac Toe game! =D)
-=Lohrno
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