Advertisement

unloading textures

Started by April 03, 2002 11:46 PM
1 comment, last by phantom007 22 years, 10 months ago
I have a switch statement that loads in the texture that I need at that time; the problem is that it keeps loading in the texture when it is called and won't unload it at all, if I need a new texture it loads in the new texture on top of the old one, this crashes the system within 60 seconds. Is there any way I can unload a texture at the end of a cycle? I have tried - texBack.glwUnloadTGA(); at the end of main cycle but it doesn't seem to unload the texture, yet the same command will unload all the textures at the end of hte program. James [edited by - phantom007 on April 4, 2002 1:27:35 AM]
www.koalacomics.com.au for a humour comic
www.lobag.com for my fantasy RPG PBBG
www.testcricketmanager.com for my sports management game
i think you are looking for the glDeleteTextures function.

Leaking texture memory is generally a Bad Thing (TM).

[edit] goddam link screwed up...

[edited by - Bad Monkey on April 4, 2002 1:10:47 AM]

Advertisement
Thanks for the link, I''ve read the site so now I''ll spend the next hour working out how to use it properly



A strategy sports game that can turn into open warfare
''Bloody Football'' - www.koalacomics.com.au/bloody
www.koalacomics.com.au for a humour comic
www.lobag.com for my fantasy RPG PBBG
www.testcricketmanager.com for my sports management game

This topic is closed to new replies.

Advertisement