For good effect, you can use toilet paper rolls for the corner posts, and shoelaces for the ropes. :-)
Okay I watched too much Blue Peter as a kid.
Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions
anyone know how to create a wrestling ring finding it tough as a newb
Wow! All I can say is I can see why he got booted from the chatroom. When half your post is asterisks, it explains a lot .
Yo...
Landsknecht
Yo...
Landsknecht
My sig used to be, "God was my co-pilot but we crashed in the mountains and I had to eat him..."
But folks whinned and I had to change it.
But folks whinned and I had to change it.
This is your post you keep that son of a bitch going.
we shall not live our lives in fear
This thread is getting out of order. A short and quick answer to entity1 and this thread''s closed.
Construct your ring in 3-D, recording all the vertex positions and trianglular faces. A 3-D modeler such as 3DS Max or trueSpace would help here. Export the ring into a model format (such as .X) for easier handling. Use texture-mapping on the triangles to make them look realistic.
A typicaly ring would include a box for the mat and side, than four double-sided quads (two triangles per quad) that have a rope texture-mapped to them. The posts are extras - could also be boxes. At minimal, you can construct a simple ring out of 66 triangle faces (10 for mat and per post (40) plus four per side of ropes (16)).
Now, as a newbie, you''ll need to know how to setup a Win32 application, initialize the graphics system, read a 3-D model file, set the view orientation, and render the triangles. Grab a few books, the help files, or search on the internet for those topics in that order.
Jim Adams
home.att.net/~rpgbook
Author, Programming Role-Playing Games with DirectX
Construct your ring in 3-D, recording all the vertex positions and trianglular faces. A 3-D modeler such as 3DS Max or trueSpace would help here. Export the ring into a model format (such as .X) for easier handling. Use texture-mapping on the triangles to make them look realistic.
A typicaly ring would include a box for the mat and side, than four double-sided quads (two triangles per quad) that have a rope texture-mapped to them. The posts are extras - could also be boxes. At minimal, you can construct a simple ring out of 66 triangle faces (10 for mat and per post (40) plus four per side of ropes (16)).
Now, as a newbie, you''ll need to know how to setup a Win32 application, initialize the graphics system, read a 3-D model file, set the view orientation, and render the triangles. Grab a few books, the help files, or search on the internet for those topics in that order.
Jim Adams
home.att.net/~rpgbook
Author, Programming Role-Playing Games with DirectX
Jim Adams, Author"Programming Role-Playing Games with DirectX""Advanced Animation with DirectX""Programming Role-Playing Games with DirectX, 2nd Edition"
This topic is closed to new replies.
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