quote:
i mean how F****g difficult is a question I said " how do you create a wrestling ring"; is that so hard to understand man
Pretty damn hard if you have no idea what you want. If nothing else, you could give an example of an existing game you''d like to replicate.
If you say "Saturday Night Slam Masters" (I love that game, it''s for the SNES) then you''re talking 2-D and most of the work will go into drawing this ring into an image file. Then all you have to do is choose which part of it you should show in relation to where you are on the screen.
If you say "WCW vs. NWO" (like on the N64), then you''re definitely going to be told again that you''re out of your league. To create and display a 3-D scene and shift perspectives in it and stuff is way out of your league. You''d have to do the following: model the ring (in 3DS Max or something), find a library to load the scene or write your own loader and code the renderer. Unless you use a loader library and a 3-D engine, each of these tasks is more difficult than the entire process mentioned above for 2-D (at least as far as I''m concerned).
Anyway, how many programs in total have you written? And "Hello World!" doesn''t count. Strike that. How many programs outside of any taken from or assigned by a book or tutorial have you written? How many of those used Win32? How many of those use DirectX or OpenGL? If your answer to any of those questions is zero, you probably should be working on learning things like program design and the necessary APIs right now, not a wrestling game. If you try to learn too much (hint: Win32 and DirectX is too much) while working on a project, you''ll never get it done and even if you do, it likely won''t be done well.
If you''re still learning these things, demo programs and small games are the way to go. Save bigger projects until you''re confident enough to know that you won''t need help with every single step of the way.
-Auron