how do I map a texture on an object made up of triangles?
Hi,
this might sound like a dumb question to many of you guys but how can I map a single testure on an object? at the moment I use a monocromatic texture on every triangle. so the onject looks of just 1 color. does openGL have a function to map a texture on an object made up of like 15k trinagles? if it doesn''t have it well, I should start off writing somthing that does it but it would just take a tooooo long time!
thnx
Check out Nehe''s tutorial 10 on creating a 3D world. The world is built on triangles and texture mapped.
I asked one of the Black Robes why the Deceiver wasn''''t going to stay to defend the dam, and he tersely replied: "He goes to warn the Emperor; moving through odd angles, faster than any man, and if unobserved, much faster than that."
I asked one of the Black Robes why the Deceiver wasn''''t going to stay to defend the dam, and he tersely replied: "He goes to warn the Emperor; moving through odd angles, faster than any man, and if unobserved, much faster than that."
I asked one of the Black Robes why the Deceiver wasn't going to stay to defend the dam, and he tersely replied: "He goes to warn the Emperor; moving through odd angles, faster than any man, and if unobserved, much faster than that."Elemental Engine: ryan_lurvey.tripod.com/engine.html
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