An alternative for everything!?
Hi!
I''m getting further with my little 3D-engine every day. One of the goals that I''ve set myself already when I begun this, was to keep the whole thing DirectX-free, thus quite portable. Using Delphi (easy portable to kylix) to write my programs, OpenGL for the graphics, OpenAL for the sound etc. But now I''m getting at the point of (keyboard and mouse) input handling, and I''m starting to realize more and more that I need something faster than the standard windows handling for that. So my question : what''s a good (free) alternative for DirectInput?
Thanks!
Newbie programmers think programming is hard.Amature programmers think programming is easy.Professional programmers know programming is hard.
Sorry, but DirectInput is GREAT. That''s what I use with my OpenGL engine. Why do you want to keep it DirectX free so much?
Even Quake uses DI.
---visit #directxdev on afternet <- not just for directx, despite the name
April 01, 2002 02:40 PM
Well, SDL is very portable, but when used in windows I believe it uses DirectInput so your code will be portable but the program will use DirectInput however the use of DirectInput will be transparent to you and OpenGL is easy to use alongside SDL so you shouldn''t have problems.
http://www.libsdl.org
http://www.libsdl.org
quote:
Original post by RegularKid
Why do you want to keep it DirectX free so much?
quote:
Original post by NaliXL
thus quite portable
John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
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