Is anyone NOT...
What''s a MMORPG?
No, Canadians DON'T all live in igloos. They live in one BIG igloo!
quote: Original post by Fundy Glostna
What''s a MMORPG?
Was that a joke? Oh well, I think it stands for
Massively Multiplayer Online Role Playing Game
Anyway, I''m not doing an MMORPG, I''m doing Lemmings (or I would be, if I knew enough, as it is, I''m just working on my seventh graphics library, so that when I do start on the game it will run fast enough)
John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
I remember I wanted to make a MMORPG way before UO came out. I was thinking: I wanna make an RPG that many people can play at the same time, and have it be graphical. (Although thats not much different idea from a graphical MUD) I said, "I know, I''ll try to make a MBBS tile game! =D" And I wanted to make it in PASCAL. So I tried to get the source for MBBS game somewhere, but could not find it(in PASCAL). I only got as far as making a very very small tile engine. Oh well...
-=Lohrno
-=Lohrno
I was reading the Dark Age of Camelot post-mortem on GamaSutra and they had 25 people working on it. Before it was released! With a $2.5 million dollar budget! And that was just to make it, that''s not counting upkeep costs, infrastructure upgrades, and so on.
I really just hate it when ppl say how much games cost to make. You know wher most of that money goes. To the ppl it takes to make the game. If there is 25 ppl on a team. And lets say that''s just Artist/Animators, Programmers, Designers, Sound/Music. The max salary for these ppl are in the $120,000/year. So for one year it cost 1/4 million just for these four positions. if the game takes 2 years (which alot of them are starting to) that''s 1/2 million. Now put in cost of Production, Marketing, Management, Network Admin, QA, Support, engine cost, and others. This is why a game cost so much. I''ll tell you what. You have 1 good programmer, and 1 good artist, that love games, and making games, and who are totally dedicated to making games, and you could come up with a game 10 times better than Quake for about $1,120. PSP = $100/MSVC++6.0 Professional = $1,000/MilkShape 3D Modeler = $20; And if you never seen MilkShape just look at some Half-Life mods and some of those 3D models are made with MilkShape.
DDraw. She has double D''''s
****************************If religious DONOT read****************************Jesus was the best skam artist of all times.
But not professional probably. Professional programmers and artists will WANT to get paid probably. Of course it''s not hard to convince people who are starting out, but then you are not so able to make a quality product.
-=Lohrno
-=Lohrno
This article was very beneficial. I do beleive I (a fellow newb) will drop the MMO and just make an RPG . Newbs all around the world should read this article.
P.S. All these MMORPGs are killing our bandwidth!
P.S. All these MMORPGs are killing our bandwidth!
I like shooters.
I''d tell all newbeez to go an write Max Payne or Medal of Honor.
Gobsmacked - by Toby Murray
I''d tell all newbeez to go an write Max Payne or Medal of Honor.
Gobsmacked - by Toby Murray
Question then. What makes a person a professional game programmer? Think about it. Lets take the role of a a "professional" game programmer.
First, they would have to program games.
Well I do that everyday after my other job, and in between
college.
Second, they would have to have experience. (I read somewhere recently that the average game programmer in the field now has 2 years experience. The others are legends in the field.)
Well I know ppl (includeing me) who have 2
years experience or even alot more and are not considered
quote unquote profressionals.
So the word prfessionals really comes down to one thing. Money. If you get paid to do something then your called a professional. Then in that case I''m a "professional" sandwich artist cause I work at Subway
DDraw. She has double D''''s
First, they would have to program games.
Well I do that everyday after my other job, and in between
college.
Second, they would have to have experience. (I read somewhere recently that the average game programmer in the field now has 2 years experience. The others are legends in the field.)
Well I know ppl (includeing me) who have 2
years experience or even alot more and are not considered
quote unquote profressionals.
So the word prfessionals really comes down to one thing. Money. If you get paid to do something then your called a professional. Then in that case I''m a "professional" sandwich artist cause I work at Subway
DDraw. She has double D''''s
****************************If religious DONOT read****************************Jesus was the best skam artist of all times.
I guess you''re right there. Just add the fact that professional game programmers normally have more time to work on their game, not like your average hobbyist game programming guy (aka you and me who has to work during daytime and can only spend a fraction of the day to do what they enjoy ( = programming games and thinking about cool stuff they would like to implement
That''s why commercial games programmed by professional normally have a higher standard than your homebrew shareware : more (but not automatically more talented) people working in a more concentrated way. As a hobby programmer, you can still produce good games, but it will take longer, and, if you have to do everything yourself (grafics, sound AND programming) it will probably be a bit unpolished in several departments.
and before I forget it : do you code your sandwichs manually?
Bye,
Sammy
That''s why commercial games programmed by professional normally have a higher standard than your homebrew shareware : more (but not automatically more talented) people working in a more concentrated way. As a hobby programmer, you can still produce good games, but it will take longer, and, if you have to do everything yourself (grafics, sound AND programming) it will probably be a bit unpolished in several departments.
and before I forget it : do you code your sandwichs manually?
Bye,
Sammy
This is something witch I was wondering to..
When are you no longer called a newbie...
What''s a newbie actually? Someone who has just started with programming. Well I have now 2 years of experience but so I think I''m not a newb anymore but I''m not a prof programmer...
So where is the border between good and bad..
When are you no longer called a newbie...
What''s a newbie actually? Someone who has just started with programming. Well I have now 2 years of experience but so I think I''m not a newb anymore but I''m not a prof programmer...
So where is the border between good and bad..
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement