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Texture Cords From ASC file.

Started by March 30, 2002 08:00 PM
-1 comments, last by slashandburn 22 years, 11 months ago
How do i convert the U,V texture points from this file to useable points in OPENGL "glTexCoord2f". Heres the file. Ambient light color: Red=0.0000 Green=0.0000 Blue=0.0000 Named object: "Box01" Tri-mesh, Vertices: 8 Faces: 12 Mapped Vertex list: Vertex 0: X:-10.0000 Y:-10.0000 Z:0.0000 U:0.9995 V:0.0005 Vertex 1: X:10.0000 Y:-10.0000 Z:0.0000 U:0.0005 V:0.0005 Vertex 2: X:-10.0000 Y:10.0000 Z:0.0000 U:0.0005 V:0.0005 Vertex 3: X:10.0000 Y:10.0000 Z:0.0000 U:0.0005 V:0.0005 Vertex 4: X:-10.0000 Y:-10.0000 Z:40.0000 U:0.9995 V:0.9995 Vertex 5: X:10.0000 Y:-10.0000 Z:40.0000 U:0.0005 V:0.9995 Vertex 6: X:-10.0000 Y:10.0000 Z:40.0000 U:0.0005 V:0.9995 Vertex 7: X:10.0000 Y:10.0000 Z:40.0000 U:0.0005 V:0.9995 Face list: Face 0: A:0 B:2 C:3 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 2 Face 1: A:3 B:1 C:0 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 2 Face 2: A:4 B:5 C:7 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 3 Face 3: A:7 B:6 C:4 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 3 Face 4: A:0 B:1 C:5 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 4 Face 5: A:5 B:4 C:0 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 4 Face 6: A:1 B:3 C:7 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 5 Face 7: A:7 B:5 C:1 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 5 Face 8: A:3 B:2 C:6 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 6 Face 9: A:6 B:7 C:3 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 6 Face 10: A:2 B:0 C:4 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 7 Face 11: A:4 B:6 C:2 AB:1 BC:1 CA:0 Material: "1 - Default" Smoothing: 7

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