Texture Cords From ASC file.
How do i convert the U,V texture points from this file to useable points in OPENGL "glTexCoord2f".
Heres the file.
Ambient light color: Red=0.0000 Green=0.0000 Blue=0.0000
Named object: "Box01"
Tri-mesh, Vertices: 8 Faces: 12
Mapped
Vertex list:
Vertex 0: X:-10.0000 Y:-10.0000 Z:0.0000 U:0.9995 V:0.0005
Vertex 1: X:10.0000 Y:-10.0000 Z:0.0000 U:0.0005 V:0.0005
Vertex 2: X:-10.0000 Y:10.0000 Z:0.0000 U:0.0005 V:0.0005
Vertex 3: X:10.0000 Y:10.0000 Z:0.0000 U:0.0005 V:0.0005
Vertex 4: X:-10.0000 Y:-10.0000 Z:40.0000 U:0.9995 V:0.9995
Vertex 5: X:10.0000 Y:-10.0000 Z:40.0000 U:0.0005 V:0.9995
Vertex 6: X:-10.0000 Y:10.0000 Z:40.0000 U:0.0005 V:0.9995
Vertex 7: X:10.0000 Y:10.0000 Z:40.0000 U:0.0005 V:0.9995
Face list:
Face 0: A:0 B:2 C:3 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 2
Face 1: A:3 B:1 C:0 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 2
Face 2: A:4 B:5 C:7 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 3
Face 3: A:7 B:6 C:4 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 3
Face 4: A:0 B:1 C:5 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 4
Face 5: A:5 B:4 C:0 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 4
Face 6: A:1 B:3 C:7 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 5
Face 7: A:7 B:5 C:1 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 5
Face 8: A:3 B:2 C:6 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 6
Face 9: A:6 B:7 C:3 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 6
Face 10: A:2 B:0 C:4 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 7
Face 11: A:4 B:6 C:2 AB:1 BC:1 CA:0
Material: "1 - Default"
Smoothing: 7
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