Vector Reflection
Hi! I´m reading Tricks of the Windows Game Programming Gurus and there´s a section on chapter 13 on vectors reflection where the author writes a couple of formulas that I couldn´t understand. I´m not going to write all the derivation the author made, but for the ones that have read the book: Can somebody explain me the formulas that appear on page 834? They are:
L = N + I and
F = N + L
Where do they come from? I know that they work, because in the following section there´s an example but those formulas are what I need to fully understand this topic. Thanks for helping me!!
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