LaMothe's BOB engine
Hi,
I''m reading WGPFD and I have just come to the part where he starts explaining his game engine. However form what I seen most people doesn''t like this engine, why is that? Is there something wrong with it or such? If so what?
Don''t worry why other people don''t like it. Use it, it''s a good book. You will eventually decide for yourself if you like it or not.
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When I was starting game programming, seeing an engine such as the BOB engine was a true blessing. It helped me out tremendously. (specifically in my quest to become the *U*ltimate game programmer...)
masterghttp:/masterg.andyc.org
The reason I didn''t like it wasthat I found he made it more complex than it had to be. But you should start with, pickit apart under the hood and see how it works. Then you can make the decision on you rown.
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Make it work.
Make it fast.
"Commmmpuuuuterrrr.." --Scotty Star Trek IV:The Voyage Home
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Make it work.
Make it fast.
"Commmmpuuuuterrrr.." --Scotty Star Trek IV:The Voyage Home
"None of us learn in a vacuum; we all stand on the shoulders of giants such as Wirth and Knuth and thousands of others. Lend your shoulders to building the future!" - Michael Abrash[JavaGaming.org][The Java Tutorial][Slick][LWJGL][LWJGL Tutorials for NeHe][LWJGL Wiki][jMonkey Engine]
The BOBs seem OK, but I''ve found that when it displays bitmaps it shows them "shifted" over 1 pixel and screws up the edges. You can get around this, however, by shifting the bitmaps in the opposite direction.
well, its not that I didnt liked it, but it is too generic, and written in C whereas I wanted C++ classes for my sprites, so I took the ideas and implemented one that was not only a good learning experience but it also fits perfectly with my coding style (because it is my own!).

I''m a newbie and for my first two games I just used the usual Load_Bitmap method from the TOTWGPG''s book however I am now using the BOB engine.
It is complicated (for me anyways) but I printed off the part of it in the graphics engine and messed around with it. I think it''s a good idaa though to read the book through first and then start messing with his code.
Pk
It is complicated (for me anyways) but I printed off the part of it in the graphics engine and messed around with it. I think it''s a good idaa though to read the book through first and then start messing with his code.
Pk
Thanks for the comments 
He states that it only suports 8 bit gfx mode so I think I''ll see if I can modify it to suport 16-bit instead. 256 colors is a trifle low considering the computing power at my disposal.
Anyone got any tips on how I should do it? I mean things to avoid and such.

He states that it only suports 8 bit gfx mode so I think I''ll see if I can modify it to suport 16-bit instead. 256 colors is a trifle low considering the computing power at my disposal.
Anyone got any tips on how I should do it? I mean things to avoid and such.
quote:
Original post by Sir_Spritely
I''m a newbie and for my first two games I just used the usual Load_Bitmap method from the TOTWGPG''s book however I am now using the BOB engine.
It is complicated (for me anyways) but I printed off the part of it in the graphics engine and messed around with it. I think it''s a good idaa though to read the book through first and then start messing with his code.
Pk
Oh man you got the loadbitmap to work??How did you do that.When I tried to do it I got so many compiler errors I just dropped it.
The road to hell is paved in good intentions
The road to hell is paved in good intentions
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