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Where to begin...

Started by March 25, 2002 04:30 PM
1 comment, last by DigiMortaL 22 years, 8 months ago
Hi I''m not new to programming as I can use Basic,Pascal,C,Delphi,php and I graduated from a two year computer programming faculty... and now I have been working on C++ for 3 months and I can use linked lists, trees etc... (a.k.a Advanced Data Types) But i don''t know where to begin to program a game. let me say I''ve been playing games since 1988 ) now I''m 22 and I feel I must start from somewhere so can someone help me about where I will start First of all I want to start programming about graphics (in c++) and I don''t know where to begin... so please help me
"All the rivers run to the seabut the sea is never full..."
http://www.gamedev.net/reference/start_here/

Death of one is a tragedy, death of a million is just a statistic.
If at first you don't succeed, redefine success.
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If you plan on writing a game in C++, make sure you LEARN it and learn it well, not half-assed. I recommend that you learn how to use the standard library as well. If your target platform is Windows, then you can move onto the Win32 API (at least the basics). After that, you can go either OpenGL or DirectX (DirectDraw/Direct3D/DirectGraphics) for the graphics. Input, audio, and networking can be handled in different ways with either Win32 or DirectX. But AI and 3D are things you'll have to research separately.

Good luck!

[edited by - dviator on March 25, 2002 6:09:58 PM]

[edited by - dviator on March 25, 2002 6:11:47 PM]

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