Blending in OpenGL
Hi
I have a problem with blending in OpenGL. I painted(in Microsoft paint, and then Loaded as a bitmap) a grey man with black background. I use glBlendFunc(GL_SRC_ALPHA, GL_ONE).
When I set glClearColor to black A men is still grey. But when I set glClearColor to red, the man is red, but he should be grey!!!
What should I do?
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