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Photorealistic Characters

Started by March 19, 2002 10:34 PM
3 comments, last by Cameron 22 years, 7 months ago
I posted a message below but I don''t think I expressed myself properly so I am trying again. In order to make photorealistic character skins, where would one start? Does anyone have any ideas on how to design photorealistic character skins? I would really appreciate any ideas on how to go about doing this.
arent photorealistic skins ones that are created from actual pics?
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I''m not quite sure how to do it, I''ve never really tried it myself, but I would either use real photos. Otherwise, from my experience, I would do them with paintshop or photoshop, starting with a skin color, and darkening parts of it, applying some noise, blurring, etc...
But I''m not sure it would really look photorealistic; realistic, but maybe no more...

bye
tib
Well, when i create low poly characters i usually use pictures of people u find in magazines and online. I use photoshop to edit the pictures so they can be applied as texture. But since the characters are low-poly, i wouldnt call then exactly photo relistic. They have photo quality skins but thats about yet.
Buckle your seatbelt Dorthy, cause Kansas is going bye bye!!!
One method is to use a clone brush from a photo. It''s quick and crude.

Another way is to do it yourself. There is a good tutorial at Computer Arts Online titled _Creating Organic Surfaces_ by Bill Fleming. The tutorial focuses on making a single leaf, but the techniques would work just as well for human skin.

Link: Creating Organic Surfaces

The short version: Lotsa layers, use dodge/burn/lighten/darken rather than flat painting, add plenty of noise and''damage''.


Some thoughts for humans (might not apply to critters):
You might research a little biology on skin coloration.

Don''t forget freckles, veins, tan lines, wrinkles, body hair, etc

Some folks have gotten good eyeball textures from Zbrush (I saw a tutorial somewhere on the net). It could be adapted to other 3d proggys.

HTH,
JSwing

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