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If my game was only for win 95/98, how much business would I loose?

Started by March 17, 2002 09:20 AM
12 comments, last by Mman 22 years, 8 months ago
Alright! Thanks guys, I guess I''ll have to go all the way and make my game available on ALL Windows - this just means I have to put in a little extra work into my game. The main problem is the timing resolution on XP and Win2k is different from 95/98 - but everything can be done.

Thanks again!
cliffski:
Yes, you are right about the crash bugs (I''ve been using W2K from its launch day for that very reason). However, in my opinions, that isnt worthy of being considered an app that does run under 2K. Rather, I consider it an app that is buggy and inproperly developed and/or tested before being released. Even though 95/98 doesn''t catch these bugs right away, they do get tripped up on them seemingly at random, and as a result the app will still crash under 95/98, just not as consistantly as it crashes under 2K.
Ron FrazierKronos Softwarewww.kronos-software.comMiko & Molly - Taking Puzzle Games to A Whole New Dimension
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sorry can someone plese clarify the timing differences under XP as opposed to 9X?


Gobsmacked - by Toby Murray
Using what timing function? QueryPerformanceCounter( ) should be the same on both machines. GetTickCount( ) is not. You can use QueryPerformanceFrequency( ) to find out how many tics QueryPerformanceCounter generates in a second, as that amount may vary from computer to computer.

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