I''ve almost finished a Tetris clone (in Java, no less), so I might be able to help here. I didn''t think it was too difficult. (Hint: Although it might not be the fastest implementation, I just used a boolean[][] to represent the game grid, as well as each of the pieces. A true means a piece is there, a false means it''s empty, and so on).
If anyone''s interested and can wait a couple of days for me to finish polishing it up, I can send them what I''ve done...
Loved article - How do I make games? Now looking for a tetris tutorial
Been a newbie to game programming myself i think it
would be a great idea, a lot of people have told me to
start with a tetris clone but i have not been able
to find a decent tutorial out there
would be a great idea, a lot of people have told me to
start with a tetris clone but i have not been able
to find a decent tutorial out there
Well, it seems that you want a tutorial on how to make tetris. The problem with your rationale is that you don''t want to actually take the effort to program tetris on your own. Think of your own ideas and own logic or else you won''t develope into a better game programmer. It will be better in the long run.
Rhino2876
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