VSync with win32
Does anyone know of a way to wait for the vertical retrace using the win32 api other than using flip()? I am using a backbuffer, but it seems that on some cards (like mine) flip() doesn''t vsync. Any ideas?
Wraith
cdickinson@scu.edu
[email=cdickinson@scu.edu]Wraith[/email]BasketQase Software
Oops, sorry I meant SwapBuffers(), not flip()... flip() is my function that calls SwapBuffers() and clears the OpenGL buffers.
Wraith
cdickinson@scu.edu
Wraith
cdickinson@scu.edu
[email=cdickinson@scu.edu]Wraith[/email]BasketQase Software
I''m not sure if it is possible, at least not on every card. Most drivers allow the user to turn VSync on or off, so should take this into account in your application.
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