Physics for Curling
I''m making a 2D dos curling game, but I have no clue what type of physics are involved in curling (considering how I''m in my first year of physics).
Can someone name a few of them, it would be a bonus if you had links that explain them, but thanks anyways.
-Dave
Three effects are at work here
friction - varies across the sheet of Ice
momentum - to counteract friction
torque - the friction acting at different sections(radii) of the curling stone rotates the stones and make it curve
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
friction - varies across the sheet of Ice
momentum - to counteract friction
torque - the friction acting at different sections(radii) of the curling stone rotates the stones and make it curve
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
Also look at ''inertia'': The resistance to acceleration. This is important when one stone impacts another.
Newton''s Third Law of Motion may be of good use too: "For every action, there is an equal and opposite reaction." The momentum of one curling stone impacted by another is its own momentum minus that of the impacting stone.
Regards,
Mathematix.
Newton''s Third Law of Motion may be of good use too: "For every action, there is an equal and opposite reaction." The momentum of one curling stone impacted by another is its own momentum minus that of the impacting stone.
Regards,
Mathematix.
what I need to know is when a rock hits another rock.. in which direction will the other rock go?
How would I figure out the normal?
How would I figure out the normal?
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