C++ Input VS DirectInput
im very new and have only just learnt input in c++ (not basics likle reading into variables but arrow keys and stuff) and recently got an answer to a thread about using DirectX which incorporates DirectInput. I was wondering, when i move onto directx or someting else whether i should be using directinput or the input functions on c++
What about me? What about Raven?
For a realtime application like a game you need something like DirectInput because it is non-blocking, has mouse/joystick support, and is faster. You will need to learn it if you plan on writing any non-MUD game on the Windows platform.
You''ll still need to know the input functions in either C or C++ for error log writing, and file i/o.
Learn ''em both
- Kevin "BaShildy" King
Game Programmer: DigiPen
www.mpogd.com
You''ll still need to know the input functions in either C or C++ for error log writing, and file i/o.
Learn ''em both
- Kevin "BaShildy" King
Game Programmer: DigiPen
www.mpogd.com
- Kevin "BaShildy" KingGame Programmer: DigiPenwww.mpogd.com
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