All Content
Blogs
Forums
News
Tutorials
Log In
Join
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
18
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Graphics and GPU Programming
Advertisement
glut conflict with directsound
Graphics and GPU Programming
Programming
Started by
dirtydevil
February 21, 2000 10:24 AM
-1
comments, last by
dirtydevil
25 years ago
dirtydevil
Author
122
February 21, 2000 10:24 AM
I am using glut 3.7 and when I run on glutEnterGameMode the direct sound can''t initialize the "setcooperativemode" stuff. How can I use it with dsound? Can I? Thanks!
http://www.stas.net/rafael/icq: 11915640
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ game implementation
For Beginners
click and drag sprite
For Beginners
Support for template functions is now implemented in 2.38.0 WIP
AngelCode
How to calculate distance map
Artificial Intelligence
Navier-Stokes fluid dynamics
Math and Physics
asBEHAVE_CONSTRUCT with custom POD string type requires 'const'
AngelCode
Advertisement
Recommended Tutorials
Business Planning Part 2
Business and Law
Direct X-tasy
Graphics and GPU Programming
Writing Endian Independent Code in C++
General and Gameplay Programming
Unity DOTS Life Tutorial Ent 0.4.0 #5 SharedComponentData & Chunk Components: Update to Ent 0.8.0
Engines and Middleware
Texture Mapping Mania
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top