Pathfinding???
Hi, I am trying to design a pathfinding algorithm for my square-tile rpg. After reading the TOTWGPGs book i understand a few of the concepts, but there wasn''t much implementation of it in the book. I also read some of the articles on this site, but they seem way over my head. I just want the player/enemies to be able to go around objects, nothing too fancy. If anyone could just list a few steps I need to get started, that would be great.
Thanks
- Free Your Mind -
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