3ds file loading
I need to place a 3ds object into an opengl scene.
There are one or two tutorials about how to do it but each tutorial only works for its own specific example .3ds file.
Is there a method i can use to load three different objects and then choose which of them to use in my scene.
I used the tut at http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg4.htm
and it worked in my program but only for the face supplied.
(I want to load three 3d heads for a figure and then let the user choose which one to use) Is 3ds even the best format to use???
Sorry for such a long post but any help would be greatly appreciated.
Thanks,
Joe
I''m using a modified verison of that same 3ds loader and it works great. But there are some things you must do with your models : I has to have mapping coordinats and it has to have material applied.
There are more worlds than the one that you hold in your hand...
There are more worlds than the one that you hold in your hand...
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