OpenGL Blending problem
After toying around with Win32 applications I decided to follow NeHe''s OpenGL tutorial.
Tutorial 8 covers blending. It works well on a cube with two exceptions: one of the sides isn''t blended and some of the sides seem to be ''one sides''. Could this have something to do with the order the glVertex3fs / gl TextCoord2f are?
"Control the media, control the mind"
"Control the media, control the mind"
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