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Fantastic article about the psych. of game balancing

Started by February 27, 2002 12:35 PM
10 comments, last by IADaveMark 22 years, 9 months ago
This is where I kind of agree with both of you... I would like to do away with R/P/S as it makes the choice too obvious, but agree that there needs to be enough options so that finding out which is ''best'' is difficult or even impossible. However, finding several ''good'' solutions should be relatively easy.

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I agree that R/P/S is too simplistic... and also develops a statistical stalemate. When I refer to that approach, however, I am addressing a CONCEPT of equality i.e. checks and balances that are so intricate that it gives a lot of possibilities with varying degrees of success and convenience depending on how and when they are implimented... however, in the end, there is an overall balance that prevents - or at least delays - the player finding "The Path" to success. He may very well find "His Path" that he is comfortable with... but have just as much success with that as someone else using "Their Path".

Dave Mark
Intrinsic Algorithm Development

"Reducing the world to mathematical equations!"

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
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Author of the book, Behavioral Mathematics for Game AI
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