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sending design ideas and docs to companies

Started by February 26, 2002 05:51 PM
26 comments, last by sara 22 years, 9 months ago
Hi Sara,
I work as a game designer and I am responsible for hiring new designers at our company. Don''t send a complete game design to the company you applying to. As several people already pointed out, companies cannot read the material without risking being accused of developing a similar idea in the future.

Pay attention to what the company want you to show.
Send parts of a design to show them your skills in writing, game mechanics and/or creativity.

Good luck... I guess filling a game design position is one of the hardest.

/H.
thanks for the info anonymous.

I will send them 1 or 2 page concept docs with the best ideas for each game and then point to the website if they want more.

http://www.amiganr1.com
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You should cover yourself if you believe your game ideas are good enough to get hired off. You should state clearly that the work is created at home - and that all intellectual property rights are reserved (i.e. you claim all ownership to the work and make it legaly binding).
"...kill an otter in about 3 seconds...just kick its face off."
nooo. dont confuse me.
what text do i have to put?

Copyright 2002?

All rights reserver?

something else?

http://www.amiganr1.com
Your work is automatically copyrighted, the only difficulty is proving it. If in doubt, don''t send. Generally, you shouldn''t show them anything you''re worried about them stealing. Instead, just show your own well-implemented versions of common things to stay on the safe side.

[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]
Sara,

not to be discouraging, but this is the sort of thing that, if you are qualified for the position, will probably have a handle on already.

That being said, look at the job application requirements. They''ll tell you what they''re after. If you get to speak with someone regarding setting up an interview, ask them what they want you to bring in terms of sample material, bring extra, but only produce it if it seems like it is applicable to the situation. They''ll be honest, they''re not trying to rip ideas off of you, they''ve got plenty of thinkers in house already with "great" ideas, they want a good designer.

--Ben
--Ben Finkel
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If you''re worried about copyright and all that stuff, the easiest thing to do is go get a concept and design doc printed out and have it notarized and then stick that in a safety deposit box. Do it with all your concepts and designs.
Or you could send the documents to yourself by registered mail and leave them unopened...

That''s what musicians submitting demo tapes are advised to do in the UK.
That method does not hold up, legally, at least that''s what I''ve been told.
_________________________The Idea Foundry
quote: Original post by Tacit
That method does not hold up, legally, at least that''s what I''ve been told.

it''s not that this method isn''t valid proof that you did it first, but rather that they (they being the lying cheating stealing company that took your idea) can afford better lawyers.
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])

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