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Calculating the view frustrum Planes

Started by February 24, 2002 09:40 PM
1 comment, last by Graham 22 years, 11 months ago
I am working on a 3d engine and I now have to deal with culling. I plan on doing this by testing to see if an objects bounding box is in the view frustum, to do this I need to figure out how to create the 6 planes of the view frustum. I am using directX 8, and I have a view matrix and a projection matrix. How do I create the view frustum planes? Once I have the 6 planes of the view frustum how do i check to see if an object is within the planes? Go on an Intense Rampage
Go on an Intense Rampage
There is a link to an article at

http://www.realtimerendering.com/
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Don''t know if this is the same link, but:

http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net

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