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glaux.lib and bcc55

Started by February 22, 2002 02:00 PM
2 comments, last by rajut 23 years ago
I''m using bcc55 (the free command line compiler from borland). The files glaux.lib and glaux.h are missing in the bin and include dirs of the borland dir. I have opengl32.lib/h and gl32.lib/h. Can I download glaux.lib/h or can I use AUX_RGBImageRec and auxDIBImageLoad in any other way than including glaux.lib/h?
My advice: Don''t bother with GLaux. Just skip to tutorial 25. It will show you a more realistic method of using textures.

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hey rajut

i know you''re gonna run into alot of trouble with the borland version of glaux.lib, so i''m uploading the files you''re looking for (hopefully) for a short period of time here. the rar archive includes the COFF (MS) version of the GLAux library, the GLAux.h header you''ll need and the borland conversion of the library. you WILL need the GLAux.lib file however as the conversion is only partial and it uses the COFF format lib as the source for all the real functions. just unpack the whole lot, put everything in their respective directories and include all the *.c files in the GLAux.zip (in the rar archive) to your project. provided you get the directories right you should be able to compile + link anything that uses the functions defined in GLAux.h . there ARE some additional side effects that may appear one you start compiling (certain errors), but i personally managed to find a crude but effective way around them . just post another reply here if you don''t get it working. if i could remember the place i downloaded the converted files from, i WOULD give you the link because that''s where the credit is due, but unfortunately i''ve lost the link


hope this helps,
crispy
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
I''ll go for the tut25 way... thank you both.

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