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FPS games use quaternion or matrix?

Started by February 21, 2002 08:34 AM
1 comment, last by initial_y 22 years, 11 months ago
I don''t know the FPS game use quaternion or matrix to perform transformation? ~~~~~~~~~~~~~~~~~~~
汇编语言不会编
I don''t know about the latest games, but Quake 1 used simple Euler angles for rotations. (BAD!!! )
Dirk =[Scarab]= Gerrits
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These days people use quaternions in order to manipulate or store orientations. But when the time comes that you want to transform a whole lot of vertices, you temporarily convert the quaternion to a matrix, transform all the vertices by that matrix, then throw away the matrix.

-Jonathan.

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