Best physics book relevant to games programming
Says it all really! I guess I start off with collision detection then do something with it... i.e when two objects collide they don''t just stop!
I believe there is a book titled "Physics For Game Developers." I''ve heard mixed reviews.
Yes, the book is very mixed in terms of content. Some stuff is a bit out of place. But I personally think that book is a good enough starting point for people who are new to physics programming for games. It does cover the basics, giving you enough to start working with. The book should get you to the point where you can more effectively use more advanced resources on the web.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
Thing is I''m doing physics for my degree so the maths should be stuff I already know - it''s how to apply it efficiently that I need to know.
Then I''d suggest you head straight for the techsem web page and look at the reference/reading material links. That should help,
.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
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Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
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