quote: Original post by Kylotan
Why is it that nobody can seem to present a compelling example for the use of GAs? Not to criticise your site, as the tutorials themselves are very good... it's just that the 'sample application' for GAs is usually something very artificial, whereas the sample app for a NN is often something that makes sense, such as character recognition.
I don't know as I agree with that. I think there are severa compelling examples for the use of GAs; they're just somewhat specialized and as a result they're only compelling in certain circumstances.
For example, both Cloak, Dagger, and DNA and the Creatures series use GAs for a number of functions; heck, CDDNA is built on them exclusively. One could argue that The Sims could be done along these lines though I'm not sure about how quickly things would converge in those circumstances.
The problem is that GAs take a long time to converge (potentially) and they won't necessarily always give you an optimal result. Mutations can go down routes that are self destructive and make whole lines of breeding a waste. When we do computer AI we have some advantage over nature in that we can just wave our hands and create new generations out of thin electrons but we've still potentially lost time and CPU cycles.
The right tool for the right job, I always say.
Ferretman
ferretman@gameai.com
www.gameai.com
From the High, Cold, Snowy Mountains of Colorado
Edited by - Ferretman on March 1, 2002 2:27:05 PM