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BLENDING

Started by February 19, 2002 05:36 AM
1 comment, last by the origin 23 years ago
hi i want to blend a sky and i have transparentobjects in my world but the two blended objects become extreme bright but i dont want that the alpha become bright. what must i change that it dont become brighter behind blendet objects?? thanks
it sounds as if youre using glBlendFunc(GL_SRC_ALPHA, GL_ONE); try using GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA.
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Yes its right thanks

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