3D Collision Detection
Hi, I have created a world in Direct3D, but I have no idea on how to do collision detection.
Any advice on methods and code snippets would be appreciated.
Thx
- Chatterbox
There's a lot of information on the net.
In particular, check out
http://www.cs.unc.edu/~geom/collide/index.shtml
Also, there's a discussion about
UNC's SWIFT collision detection package
at http://www.gamedev.net/community/forums/topic.asp?topic_id=80178
Basically, you'll want to tackle this problem in a couple
phases. You start with a very coarse collision filter which
figures out which objects are near eachother. There's no
sense in doing an indepth collision test on objects that are
far apart. Once you figure out which objects are close to
eachother, you have to see if their polygons intersect.
Steven Borkman
Home Page: http://www.acsu.buffalo.edu/~borkman/
Video Game Page: http://www-student.cse.buffalo.edu/~borkman/projects/game/index.php
Edited by - borkman on February 19, 2002 3:02:13 AM
In particular, check out
http://www.cs.unc.edu/~geom/collide/index.shtml
Also, there's a discussion about
UNC's SWIFT collision detection package
at http://www.gamedev.net/community/forums/topic.asp?topic_id=80178
Basically, you'll want to tackle this problem in a couple
phases. You start with a very coarse collision filter which
figures out which objects are near eachother. There's no
sense in doing an indepth collision test on objects that are
far apart. Once you figure out which objects are close to
eachother, you have to see if their polygons intersect.
Steven Borkman
Home Page: http://www.acsu.buffalo.edu/~borkman/
Video Game Page: http://www-student.cse.buffalo.edu/~borkman/projects/game/index.php
Edited by - borkman on February 19, 2002 3:02:13 AM
Steven BorkmanHome Page: http://www.borkman.mygamesite.net:8080Projects Site: http://www.dev.mygamesite.net:8080
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