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3D Collision Detection

Started by February 19, 2002 12:13 AM
0 comments, last by Chatterbox 23 years ago
Hi, I have created a world in Direct3D, but I have no idea on how to do collision detection. Any advice on methods and code snippets would be appreciated. Thx - Chatterbox
There's a lot of information on the net.
In particular, check out
http://www.cs.unc.edu/~geom/collide/index.shtml
Also, there's a discussion about
UNC's SWIFT collision detection package
at http://www.gamedev.net/community/forums/topic.asp?topic_id=80178

Basically, you'll want to tackle this problem in a couple
phases. You start with a very coarse collision filter which
figures out which objects are near eachother. There's no
sense in doing an indepth collision test on objects that are
far apart. Once you figure out which objects are close to
eachother, you have to see if their polygons intersect.



Steven Borkman
Home Page: http://www.acsu.buffalo.edu/~borkman/
Video Game Page: http://www-student.cse.buffalo.edu/~borkman/projects/game/index.php

Edited by - borkman on February 19, 2002 3:02:13 AM

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