Using private specifier in classes
I am creating a lot of classes for the games I make, and in all the reference books I read, variables should be defined as private. But these books were all for systems programming, and none considered speed an issue. So whenever I need to get a variable, I have to call a function to retrieve it or alter it. Is this a preferable method when using Object-Oriented programming, or should I make all my variables public for speed reasons?
February 16, 2002 11:56 PM
One of the main objectives of OOP programming techniques is to protect the data''s integrity. By making your variables private and accessing them via accessor functions you can prevent miss-uses of the data. Yes there is a speed loss, but with todays processors it''s not very noticable.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement