Nehe Tutorials
am i supposed to learn everything in the Nehe Tutorial01?...thats like 400 lines of code just to create a window....i wouldnt call that a newbie tutorial..
The NeHe tutorials are an introductory; they don''t teach you everything. If you know the Win32 API well enough, the window setup tutorial makes a lot of sense. If you don''t like the Win32 API, try using something like GLUT or SDL (his tutorials should be ported to one or both of those).
alright..now im doing the nehe glut ported tutorials...
and now im gettin errors on the function glutEnterGameMode()...and also on some other gameModeFunctions...im gettin no compiler error...but when i try to execute i get something about...your project is linked to glut32.dll:glutEnterGameMode which does not exist....
what is that supposed to mean??
and now im gettin errors on the function glutEnterGameMode()...and also on some other gameModeFunctions...im gettin no compiler error...but when i try to execute i get something about...your project is linked to glut32.dll:glutEnterGameMode which does not exist....
what is that supposed to mean??
You don''t have the GLUT lib/dll files (or you''re not linking to them if you do).
yes i have them
glut.lib
glu32.dll
glut.h
...maybe i have old versions or something(??)
Edited by - branhield on February 16, 2002 8:12:10 PM
glut.lib
glu32.dll
glut.h
...maybe i have old versions or something(??)
Edited by - branhield on February 16, 2002 8:12:10 PM
Make sure glut32.dll is in your path. ie:
in \windows\system on 95/98/me or
in \windows\system32 on nt/2k/xp
Also make sure the dll in your path is the same version as the .lib file you''re using. I''m not sure whether there are different versions of those, however, because i''ve never used OpenGL.
in \windows\system on 95/98/me or
in \windows\system32 on nt/2k/xp
Also make sure the dll in your path is the same version as the .lib file you''re using. I''m not sure whether there are different versions of those, however, because i''ve never used OpenGL.
---visit #directxdev on afternet <- not just for directx, despite the name
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