How the #@!! does glFrustum-algorithm work?
Hello!!
Does anyone know how the glFrustum algorithm works? I don''t seem to get the algorithm right. What i want to do is to convert a vertex (x,y,z) to screen coordinates using the same algorithm as glFrustum uses. And acctually the reverse too - from screen coordinates to a vertex.
screenX = MagicGlFrustomAlgorithm( x, y, z );
screenY = MagicGlFrustomAlgorithm( x, y, z );
//Peter - Thanx
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