For Just one thing
Hi guys!!
I''m making a application that uses Quaternion to do rotations, and it isn''t working for one thing!!!
The objects are freeded of Gimbal Lock in only two axis!!!
In the other, I continue having Gimbal Lock Problem!!!
I''m almost sure that the problem is in the multiplication, but I need help!
The ''Sobeit Void'' tutorial, said something like this:
"Note: Both quaternions must refer to the same coordinate axis. I made the mistake of combining two quaternions from different coordinate axes, and I had a very hard time wondering why the result quaternion fails in certain angles only."
Like he said, I think I''m multiplicating quaternions of different cordinate axis! But I didn''t understand what are ''cordinate axis''. In first look, for me, it''s X, Y, Z. But I really don''t know!
Any help ''ll be apreciated!
Thank you guys!
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