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My game works only for some computers

Started by February 15, 2002 12:44 PM
4 comments, last by brewknowc 22 years, 9 months ago
Hi again, I am making a tile-based rpg using directdraw and using 640x480 res, and 24-bit color depth. About 4 out of 5 computers work fine, but a couple computers i tried it on just open up a full black screen for a split second then just exit back to windows... Has anyone come across this? I am using the dx6 sdk that came with TOTWGPG''s book... could this be the problem?
- Free Your Mind -
Could be the 24bpp. Some video cards don''t support it. Try changing it to 16bpp on the computers that don''t work.
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Check this: Control Panel->Display Properties-Settings
On the color combo box check if 24bit appears. On some cards (like mine) only 32bit is supported (Color options are: 16 Colors, 256 Colors, High Color (16 bit), True Color (32 bit))
Ouch! Poisler, you beat me by less than a minute.
I think you guys are right... the ones that didn''t work don''t have the 24-bit option in display settings. So what is the best way to go so that it runs on almost all computers and still looks nice? Should I make it a 16-bit app or 32-bit app or have some sort of resolution caps detection and set it accourdingly? Any other tips would be great. Thanks
- Free Your Mind -
quote: Original post by Michalson
Ouch! Poisler, you beat me by less than a minute.


Hehe, early bird catches the worm...

Anyway, I would suggest detecting the resolution and working from there. But you can also create some nice looking games in 16bpp.

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