3D math info
Can anyone offer me any information on the maths I will require to handle situations in 3D. To clarify I mean things like figuring out how to rotate a camera to face a point in 3d.
My maths is lacking somewhat and any links to the information I require would be highly appreciated. Even if it's just information, I dont even know where to start researching to find the answers I need. I dont want to have to read a tutorial every time I want to do something in 3D. I want to learn the maths so I can do it myself.
Any inf. guys?
-------- E y e .Scream Software --------
----------------------------------------
/-\
http://www.eyescream.cjb.net | * |
\-/
----------------------------------------
Edited by - TheGilb on February 12, 2002 7:58:11 PM
I''m not sure if this is what you want ... but it''s got a few basics on it
http://www.geocities.com/SiliconValley/2151/math3d.html
http://www.geocities.com/SiliconValley/2151/math3d.html
That''s the kind of thing I''m after yes, thank you, but that''s nowhere near enough info! I already know the very basics! Does anyone have any idea what area of maths this is called though? Or does anyone have any more links?
-------- E y e .Scream Software --------
----------------------------------------
/-\
http://www.eyescream.cjb.net | * |
\-/
----------------------------------------
-------- E y e .Scream Software --------
----------------------------------------
/-\
http://www.eyescream.cjb.net | * |
\-/
----------------------------------------
I dont know how much you know about maths, but take a look at this anyway. It discusses matrices, quaternions, determinants etc. It assumes you know about trigonmetry and the descartes coordinate system.
--------------------Go Stick Your Head In A Pig
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement