Remember, if a man''s body (particularly one armed with machine guns, grenades etc.) falls to the floor then there''s a good chance it''s going to make a hell of a noise.
Doesn''t matter how quiet the kill is if he makes a gigantic crash when his body goes limp.
True. But refraining from unnecessary kills is a mark of style and flair. It also makes the opposition look ridiculous if you can accomplish your objectives without any of them knowing about it.
Edited by - Kagemusha on February 12, 2002 12:24:46 PM
Good point. Maybe the AI for the guards should take that into consideration. If they hear a smaller noise maybe they will only look in tht direction for a moment curiosly and then lose interest after a second or so, but if the victim of a silent death fell onto a table splintering it into pieces, then his allies will more than likely come running.
By the way, the way I would do silent kills would be based on skill and luck. If a person took a bullet or arrow in the upper torso, then he may ( roughly 75% of the time ) lose 1 lung, which will still let him make a sound, but not as loud of one. The other 25% of the time he may get shot in the heart. in which he might wake the dead.
Also, in case you were going for realism, the victim should always be able to make a noise unless his mouth is covered, his throat is crushed/cut or if his diaphram is ruptured. The diaphram is a muscle between the stomach and lungs which compresses the air out of them.
In most cases if a person is quiet when dying it is because of the shock and confusion of their fate, since the conditions I said previously are rare.
"Never have a battle of wits with an unarmed man. He will surely attempt to disarm you as well"~Vendayan
Poisions, tranqs, and targetting the larynx was already covered, what about cutting an artery... rapid blood loss should shut the person up.
On a side note what about something a little less smooth like a deversion in the form of a big explosion somewhere far away. Not quiet but will draw all or some guards away from the area. Or a diversion in the form of food... almost every flashlight cop i''ve met would stop there patrol to investigate if there was a table of food in plain sight. Its funny but true, how many ''big bosses'' treat there lackies with dignity and respect. How many security guards don''t get bored on duty. Hire a hooker send her to go mess with a guard. Theres alot of diversionary tactics that u could come up wit... Which ones u could use depend entirely on your game but the explosion one is pretty universal.
I remember a game on the playstation, I think it was called Tenchu: Stealth Assassin, I think it had black and orange on the cover. It was all about a ninja(the player) sneaking around to accomplish objectives. It might be a good one to study.