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texturing a face

Started by February 11, 2002 09:15 AM
1 comment, last by jobrady 23 years ago
I have made a rough model of a person using spheres and cubes and now I need to texture it. Is there any way of texturing a single image to a heirarchical model? Failing that, how could I go about texturing a face onto a sphere so that it doesn''t look totally rubbish? TJoe
You could have two maps, one for the front and one for tha back. Assuming the model was perpindicular to the x/y plane, the u would be the % across the model (x direction), and v the %down (y direction). If the faces z normal is positive (it''s facing up) use the first map, otherwise, use the second.

That might help you, but I''m not sure how easy that would be for you to do. Usually when you model something, you do the texture cords at the same time.

It will probabbly look like total rubbish, but I tried.
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Is this for a game? You might as well get an artist to model and skin a head for you.

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