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Need help with camera transformations please.

Started by February 12, 2000 06:55 PM
0 comments, last by Griff 25 years ago
Hi, I am trying to program a 3d graphics engine for a physics project, and I am not sure how to go about transforming polygon coords. from world to camera space. I am guessing that you just transform them using the object to worldspace matrix for the camera, but I''m not sure. Could someone please give me a detailed explanation as to how to do this. Thanks.
my homepage has stuff on that

http://mazurek.dhs.org/3d/

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