opengl full screen
is there a full screen flag for opengl like there is for DX??? if so what is it and to what function do i pass it to. thanks.
ec
ECKILLER
ECKILLER
You can call a win32 function called ChangeDisplaySettings:
DEVMODE dm;
memset(&dm, 0, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
dm.dmPelsWidth = 640; // your windowsize
dm.dmPelsHeight = 480; // your windowsize
dm.dmFields = DM_PELSWIDTH / DM_PELSHEIGHT;
ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
When you create your window, don´t forget to use the
WS_POPUP flag (3rd argument).
Gandalf the White
Edited by - Gandalf on 2/11/00 5:36:15 AM
DEVMODE dm;
memset(&dm, 0, sizeof(DEVMODE));
dm.dmSize = sizeof(DEVMODE);
dm.dmPelsWidth = 640; // your windowsize
dm.dmPelsHeight = 480; // your windowsize
dm.dmFields = DM_PELSWIDTH / DM_PELSHEIGHT;
ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
When you create your window, don´t forget to use the
WS_POPUP flag (3rd argument).
Gandalf the White
Edited by - Gandalf on 2/11/00 5:36:15 AM
Gandalf the Black
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