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DISASTER, HELP!

Started by February 01, 2002 01:39 PM
1 comment, last by Captain Insanity 22 years, 9 months ago
OK, here''s the situation. My colleagues and I have decided to abandon pre rendering of our adventure project in favour of complete realtime 3D, in order to increase flexibility of the magic interface. The trouble is, I now need to find a way to export the various bits of scenery and models already produced from Blender into a format that can be used in Truevision3D (yes, I know it''s VB, my coder team refuses point blank to use or learn anything else, including C++, which limits us to using this engine. They''ve got the programmer''s "stubbornness gene") Does anyone know how I can do this? Blender can export meshes in VRML 1.0, and (theoretically) DXF, but only individual meshes. If you''ve got multiple meshes arranged into a scene, that scene is destroyed and they all end up in the same space. Furthermore, I need to find a way to export the objects with image textures still attached, and mapped correctly, something that I don''t believe DXF or VRML 1.0 supports. I found a .X exporter, but it was crummy and didn''t work. I think there''s also a .ASE exporter script out there, but I have no idea what that format even is, let alone whether I can use it for truevision. If there is no way to include textures, I will instead need a program that can be used to manually reapply textures to a mesh and export it into a file that can be used. I just can''t find a good one. If nothing else, I need someone to tell me what file formats Truevision is capable of importing. I would check out their website, but apparently their webmaster walked out and wiped everything as he went. If anyone can help me at all, please do, in the name of sanity!
"If you go into enough detail, everything becomes circular reasoning." - Captain Insanity
look at the other current topic about blender export scripts.
you can export to .obj with the scripts, and then maybe crossroads3D can do something with it for you.
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I work almost all in .ase format, and because it is a ascii format the vb can work without problems.

I wonder how you can made the animation, because it is the point more delicated and complex in the game. You can save the animation into the .x format (from 3ds -> .x) and the animation in directx in this way is quite easy.



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"Cuando se es peon, la unica salida es la revolución"
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"

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