How Do I Make A Game Engine
I wonder if they are the same person ...
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
Anonymous Poster he was just mentioning some stuff only i would know about and i didnt realicze it was him but sorry
Martee we are not the same person it was stuart my best friend he just likes to make me mad
max621 i cant answer yes to any of these things for example OpenGL/Direct3d i dont no really anything about them and i was hoping to learn a great deal and i was hoping for it to take a long time because the longer it takes the more i learn and the more practice i get
Martee we are not the same person it was stuart my best friend he just likes to make me mad
max621 i cant answer yes to any of these things for example OpenGL/Direct3d i dont no really anything about them and i was hoping to learn a great deal and i was hoping for it to take a long time because the longer it takes the more i learn and the more practice i get
can anyone tell me of any place that i can get ll i need to no from because i am not good at searching the net
Imagine the biggest book you ever saw. Think of how much text is in such a book. That is about half as much text as would be required to answer your question in the sort of detail a complete beginner would need. That is why you will not get a useful answer here. Maybe you are not a complete beginner, but your question certainly does not give that impression.
The first thing you should learn is how to ask a sensible question.
The first thing you should learn is how to ask a sensible question.
You are not the one beautiful and unique snowflake who, unlike the rest of us, doesn't have to go through the tedious and difficult process of science in order to establish the truth. You're as foolable as anyone else. And since you have taken no precautions to avoid fooling yourself, the self-evident fact that countless millions of humans before you have also fooled themselves leads me to the parsimonious belief that you have too.--Daniel Rutter
ok, here are the instructions:
1) buy a book on the api you want to use, focusing on game development (DirectX, OpenGL, etc.) [commercial] check the book section here or in my site [/commercial]
2) read the book you bought, and understand how to write and how does a game framework program works
3) sit down and carefully write down the characteristics you want on your engine (2d,3d, 2d-3d mix, targeted for RPG''s,FPS,RTS, Platformer, etc).
4) write down what you will need to acomplish the objectives you wrote in 3 (reading X kind of file, implement colision detection, AI, write doen a file spec for your world map, etc)
5) get back to your framework program and fill it with the implementation of the ideas you got on 4
6) make notice of what things you forgot on point 4
7) while (yourgame!=whatyouwanted) { gobackto(4) }
8) you are done.
happy coding
1) buy a book on the api you want to use, focusing on game development (DirectX, OpenGL, etc.) [commercial] check the book section here or in my site [/commercial]
2) read the book you bought, and understand how to write and how does a game framework program works
3) sit down and carefully write down the characteristics you want on your engine (2d,3d, 2d-3d mix, targeted for RPG''s,FPS,RTS, Platformer, etc).
4) write down what you will need to acomplish the objectives you wrote in 3 (reading X kind of file, implement colision detection, AI, write doen a file spec for your world map, etc)
5) get back to your framework program and fill it with the implementation of the ideas you got on 4
6) make notice of what things you forgot on point 4
7) while (yourgame!=whatyouwanted) { gobackto(4) }
8) you are done.
happy coding
i am almost a complete beginner and i know that i am not very good at asking questions and thank you for saying so
January 31, 2002 09:46 PM
Buy Game programming for Dummies or Tricks of the windows game programming gurus.....this will give you a good start but it really will take time to equal Final Fantasy so start slow and work your way up...and never stop learning
i didnt mean as good as final fantasy but i meant the rpg format like it not the quality
thank you Kwizatz that was probably the best help ive gotten thank you very much
Okay, Well in this post, I''m assuming that Final Fantasy uses a Tile Engine (unless you are talking about the newer ones). A game engine should be relatively genre-independent, meaning I could use the same engine to make an RPG as I would a Contra-style side shooter. You should definitely get some book on whatever API you plan on using (dx or ogl), and then think about all of the graphics calls you are going to have to make, all of the input, and the sound, and then create a program that makes manipulating all of these really easy. Then, using what you have created, program all of the game logic.
-Yoshi
XGXCX ''''99
-Yoshi
XGXCX ''''99
-YoshiXGXCX ''99
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