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Levels in 2D

Started by February 09, 2000 03:36 PM
2 comments, last by PsYcHoPrOg 25 years, 1 month ago
I am planning to make a shooter for my next game. No, not a first person shooter, but more like an Aerofighters or Raiden type of game. However, I have a problem. How do I make the backround levels?! Do I create different sections of the level in several bitmaps and then have them scroll in through the backround? Or is there a way to draw the entire level on to a bitmap? Please help. Thanks.
D:
both ways can work. you can make the background out of sections(aka tiles) or you can use huge bitmaps. tiles use less memory and are more efficient. huge bitmaps may be easier to design and will look better unless you know how to work well with tiles but are slower unless you have enough memory to store the huge bitmaps. use which ever you are more comfortable with and understand better since you are just learning. you can always switch to a more complex method later.

Carl "trixter"[email=carl@trixoft.com]carl@trixoft.com[/email]http://www.trixoft.com
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Thanks for the response. Appreciate it. However, how would you reccommend blitting the bitmap(s).
D:
Use GDI if you are only doing 2D since it''s hardware accerelerated on most graphics cards even those that are not 3D accelators.

Besides, it''s easier to use compared to making your own blitting code.

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