Displaying windows in fullscrn DirectX
Hello ....y''all.
I''m creating a tool to check my animations in fullscreen DirectX. I constantly pageflip to create the animation at the same time trying to display a window''s control (slidebar). I tried decoding the DirectX sample FSWINDOW but I''m afraid the code is just to encryptic. I tried using the DirectX SDK help which says that you need to display the window by using FlipToGDISurface(); I did this and it worked but with a heavy flicker. The GDI surface is covering my primary buffer surface. In the SDK help it says to clip the main app window. This confuses me. I figured you''ld have to clip the child/or control, flip to the primary buffer, then flip the GDI buffer and both would be displayed w/ the GDI control displayed on top. I tried them both with some strange but obviously wrong results. I must be be clipping them incorrectly or something.
Any feedback? samples maybe...maybe?
ThanX,
Dregon
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