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Why does the video game industry suck?

Started by January 27, 2002 11:26 AM
35 comments, last by Metal Head 22 years, 11 months ago
Are long complicated games fun? Do more hours, harder stages, difficult puzzles (that make no sense) and a complicated design (to where you need a clue book) make a videogame better? No, it does not! It only makes a game frustrating and playable only ones, and yet I see every pro game like this. It seems that the main thing in a game is if it looks good and how much violence and blood lust there is.(mortal combat) The only interesting part in a game is to see the new technology in sound and graphics (and what happens when that reaches its limit?). I like a challenge but there’s a fine line between challenging and ball busting. Whatever happened to video games designed with fun factor in mined? Does the game industry design video games to be used with clue books and cheat codes? (zelda64) The problem with the industry is that it’s run by fucking pencil neck corporate suit leaches, which don’t like or play video games and get 95% of the profits. There is a lack of creative originality, and when there is some thing original it usually sucks. It''s because the companies copy from one another and don''t improve or incorporate a new technology in the game. People (game players) have no say at what they want or like, the companies decide when, what and how you should play video games. Take for instance emulators like MAME. Why should they care if I download and play an old arcade game? There not selling it or making any money on it, so what''s their problem? Their problem is that they are control freaks. People should be able to get a chance to be able to make a game they want and not just level editors. I think, their needs to be a good game making program that is easy to use for anyone that doesn''t know programming and if u know programming so not to consume your time. Then you can see some original games that you will never see in a narrow minded game industry. Video games are becoming more and more like visual entertainment like a movie than interaction entertainment. Also games that are from movies are also a cheep attempt to make money. I heard once that Hollywood game designer’s are the worst, but they have a better opportunity since its not how much talent u have in making games but in how much money. Also it’s not what you know it seems but who you know. The industry is a private clique. And the odds are that if you are not friends with somebody in the company you can’t get in. Do what you want! Don''''t do what the trend is!
Do what you want! Don''t do what the trend is!
Just because you suck at videogames doesn''t meen you have to complain to us about it
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They have games on VCR''s now? My, what will they think of next?

Once there was a time when all people believed in God and the church ruled. This time is called the Dark Ages.
--AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.[Project site] [IRC channel] [Blog]
Calm down.
I remember when I thought like you... In fact, I still do.

IMO, games should be created to improve the individual. Games should be the fun way to learn.

Hold on there! I don''t mean educational; Doom can be a learning game if you think about it. Any game that sticks you in a life and death situation will make the player become more resourceful, think sharper, pie-slice corners, and generally become more witty... Without the player even knowing!

I began to develop games and start to seriously program the moment I realized that graphics and unwanted gameplay were being encouraged by game developers...

I believe that if companies would just sit back for one game, shut the door on the corporate ladder (all those suit-and-tie pencil-necks), and write a game with a smile on their face as they play and code, not trying to meet some stupid deadline, then you would get a kick-ass game...

But the only problem there is that the company manager wont be a rich son-of-a-female-dog so he says "Allright, we gonna make a game with lots of fancy graphics and a fancy cover and make lots of money! You guys get, oh, 10%, and I''ll go ahead and pocket the rest."


Oh how I wish that game design/production was done like it was in the good ''ol days: Small teams, garage, doughnuts-and-coffee diets, and good times.

I personally think it all boils down to greed... Everyone wants money, not a good game.



~Dwarf
----------[Development Journal]
quote: Original post by Metal Head
I think, their needs to be a good game making program that is easy to use for anyone that doesn''t know programming and if u know programming so not to consume your time.


It was called Klik & Play, it didn''t work.

Other than that, I agree with you (mostly).

John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
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quote: Original post by Metal Head
Are long complicated games fun? Do more hours, harder stages, difficult puzzles (that make no sense) and a complicated design (to where you need a clue book) make a videogame better? No, it does not! It only makes a game frustrating and playable only ones, and yet I see every pro game like this.

Perhaps this is not a universal problem but something specific to a certain, less capable class of user? You have used a few subjective terms there... long, complicated, harder, difficult (making no sense), and complicated. Those terms are all specific to an individual player. If we designed all games so that people with IQs of 80 and the attention span of a goldfish could use them, I think that the other 95% of the population would quickly tire.
quote: I like a challenge but there’s a fine line between challenging and ball busting.

Another pair of subjective terms.
quote: The problem with the industry is that it’s run by fucking pencil neck corporate suit leaches, which don’t like or play video games and get 95% of the profits.

... and here you express your profound ignorance of the business of computer games. It is also a very large blanket that you have thrown out.
quote: People (game players) have no say at what they want or like, the companies decide when, what and how you should play video games.

Uh... Beavis? It''s called the free market. Supply and demand. If no one bought the games, no one would continue to make them.
quote: Take for instance emulators like MAME. Why should they care if I download and play an old arcade game? There not selling it or making any money on it, so what''s their problem? Their problem is that they are control freaks.

Non-sequitor. (It doesn''t logically follow.) And I occasionally like taking a stroll down memory lane to when I was a young pup like you and played the "classics".
quote: People should be able to get a chance to be able to make a game they want and not just level editors. I think, their needs to be a good game making program that is easy to use for anyone that doesn''t know programming and if u know programming so not to consume your time. Then you can see some original games that you will never see in a narrow minded game industry.

And people should be able to build their own cars, houses, and airplanes so that we can have exactly what we want. How come no one has created a simple way of designing and building your own custom car without any knowledge of engineering? Maybe you would see some better cars! And why should I be stuck with the airplanes that Boeing, Airbus, Raytheon, etc. crank out? They should provide me with a way of making my OWN plane from scratch!

quote: Do what you want! Don''t do what the trend is!

No one is stopping you. Create your own company, son! I did.

Dave Mark
Intrinsic Algorithm Development
"Reducing the entire world to mathematical equations!"

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

Please, not another rant! This forum is cursed with them.

There are just as many original games today as there used to be. It just happens that there are a lot more unoriginal games too. But even the ''unoriginal'' games are still fun in that they do things better than their predecessors. So what if Quake 3252 is just Doom rehashed? If you liked Doom, what''s wrong with getting more of it? You can''t expect to get something new every time. People in the book world stopped expecting a totally original story in every book a century ago. Instead, they judge the book on how well the story is told. It''s time to apply similar criteria to games.

Of course, if you have something original, go for it, but I doubt it''s as original or fun as you might think.



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Metal head: Get over it.

Keep movin'', folks! Nothing to see/learn/gain here...

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Thanks to Kylotan for the idea!
One of the best books I have read this year was the Warlord series by Bernard Cornwell. Guess what it''s about? King Arthur. Yup, Camelot, round table, the whole bit. Talk about an unoriginal idea...how many fricking movies, books, plays, etc. have been done on that?

Except he placed it in the 5th century, and added incredible characters, and I couldn''t put it down. If there were more books in the series, I''d be reading it now.

Point is, there are no original ideas. Everything is a retread, but that doesn''t mean it can''t be fun, interesting, and even profitable.

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