Where to now?
Ok, I''ve finished my first game. Just a simple shooter. Nothing great, but I did learn a lot. At first I justed wanted to learn how to implement certain things, and then the list just kept growing, until I finally said enough, I''ll put it into the next game before this gets out of control. It ran great on my computer, but because I loaded all the bitmaps (a lot) into video it ran like crap on my friends computer with hardly any video mem. Live and learn I guess. Anyways, when I''m coding I also like to read a ton and wanted to know what books are out there that you would recommend for getting into 3D. I use DirectDraw now. HAving already learned its interfaces will D3DIM be easier than starting with OGL? Right now the only 3D-or partial 3D books I have are Lamothe''s latest and the Awesome Power of D3D/Kovach-(which I haven''t been able to find the awesome part yet). Ok folks, point me in a direction and I''ll go a marchin''!
ps- great Carmack interview. Can''t wait for part2
Still Learning...
Still Learning...
I would recommend you 3D game programming with c++
Although I have just started reading it I think its a great book for developing 3D apps/games.
Another good book (although no API cover) is Real-Time rendering
regards
Daniel
Although I have just started reading it I think its a great book for developing 3D apps/games.
Another good book (although no API cover) is Real-Time rendering
regards
Daniel
Death is lifes way saying your fired.
As for choice of API:
I believe OpenGL is easier when making very simple graphics. However when you want more advanced graphics then DirectX and OpenGL is about equal.
OpenGL doesn''t change as fast as DirectX so your knowledge of the API lasts longer, however DirectX will implement the new 3D card features faster.
It''s also nice to the same API for the whole project. Many OpenGL programs use DirectX for Sound, Input and such.
It''s just about preferences though.
The books: I just ordered Real-time Rendering by Tomas Möller. I have gotten it yet but I''v heard a lot of good things about it.
Real-Time Rendering
I believe OpenGL is easier when making very simple graphics. However when you want more advanced graphics then DirectX and OpenGL is about equal.
OpenGL doesn''t change as fast as DirectX so your knowledge of the API lasts longer, however DirectX will implement the new 3D card features faster.
It''s also nice to the same API for the whole project. Many OpenGL programs use DirectX for Sound, Input and such.
It''s just about preferences though.
The books: I just ordered Real-time Rendering by Tomas Möller. I have gotten it yet but I''v heard a lot of good things about it.
Real-Time Rendering
If you want to make lots of money off your game, what you need to do is when you start the game, have a message show up that says "please send me $20 for this game and this message will dissapear" along with your address. The money will be pouring in!
BTW: Don''t EVER take that seriously. NOONE gets rich off of shareware.
E:cb woof!
BTW: Don''t EVER take that seriously. NOONE gets rich off of shareware.

E:cb woof!
E:cb woof!
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