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How much do you need to know to make a game

Started by January 26, 2002 03:14 AM
3 comments, last by HOttraSH 22 years, 10 months ago
I can use functions but not very good with arrays... I am very much so a newbie and learn more as the days go on... but how much is enough to make a 2-D game... Did most of the people here learn their knowledge from schools or did it come by trial and error... I have taken a class on it(in one now) but still want more my class is a drag, my instructer thinks i have someone else doing my homework... is it better to write your programs/ideas on paper before you start the program ( inclass I get a clash of ideas... and it takes longer for my programs to come to gether rather if I think them out first.... but any what exactly is enough to know to start??? behind the ball. I dont know why I like to program but I find my self trying new ideas and things like " I wonder what will this do" type stuff. Is it mandatory that I have to learn various languages?? I honestly want to but is that going to confuse what I know now (I programm in c++).... ...
trial and error! write code and see if the compiler accepts it the rest is mostly from net tutorials!
"be fair! ... always"Zeusel
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Yeah, just keep trying (and failing) until it works.

Just curious, did you copy some of that last paragraph from here?

Here''s a few things I really suggest you understand:

- Pointers
- Arrays
- Advanced functions; using funcion parameters

Probably the three most important things I have used in making my 2D games (although I don''t use pointer very often, I can think of times when my games would be better/faster if I did).

Good luck!

------------------------------
Simple DirectMedia Layer:

Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)

OpenGL:

Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)
------------------------------Put THAT in your smoke and pipe it
yeah,

there the same people...

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